This page is the system dictionary for the asset.
Do not read it like a tutorial unless you actually want to.
The intended use is:
If you only want to make a new car quickly, read Artrig Vehicles Quick Start first.
Jump straight to what you need:
| I need help with... | Open this section |
|---|---|
| the overall structure of the asset | 2. Architecture Overview |
| the main vehicle pawn, collider, wheel points, friction, drift, and basic drive feel | 3. AAVCarPawn |
| gear logic, RPM mapping, shift timing, and gear speed brackets | 4. UAVCarTransmissionComponent |
| chase camera feel, FOV, look-ahead, roll, shake, and drift framing | 5. UAVCarCameraEffectsComponent |
| engine sound setup and tuning | 6. UAVCarEngineAudioComponent And UAVCarEngineAudioPreset |
| skidmarks, skid sound, smoke, and slip thresholds | 7. UAVCarSkidmarksComponent And AAVSkidmarksActor |
| in-car dashboard UI | 8. UAVCarDashboardComponent And UAVCarDashboardWidget |
| player-level controls, switching cars, restart, quit, and level HUD | 9. AAVPlayerController And UAVLevelWidget |
using the UI or skid systems with a non-AAVCarPawn vehicle |
10. Interfaces For Custom Vehicles |
Use these units as the rule of thumb:
Speed: km/hAcceleration: m/s^2Brake force: NScene distances: cmWheel radius: cm