Artrig Vehicles Reference

This page is the system dictionary for the asset.

Do not read it like a tutorial unless you actually want to.

The intended use is:

  1. identify the system you need help with
  2. jump to that section
  3. read only that section and any linked related section

If you only want to make a new car quickly, read Artrig Vehicles Quick Start first.


Section Index

Jump straight to what you need:

I need help with... Open this section
the overall structure of the asset 2. Architecture Overview
the main vehicle pawn, collider, wheel points, friction, drift, and basic drive feel 3. AAVCarPawn
gear logic, RPM mapping, shift timing, and gear speed brackets 4. UAVCarTransmissionComponent
chase camera feel, FOV, look-ahead, roll, shake, and drift framing 5. UAVCarCameraEffectsComponent
engine sound setup and tuning 6. UAVCarEngineAudioComponent And UAVCarEngineAudioPreset
skidmarks, skid sound, smoke, and slip thresholds 7. UAVCarSkidmarksComponent And AAVSkidmarksActor
in-car dashboard UI 8. UAVCarDashboardComponent And UAVCarDashboardWidget
player-level controls, switching cars, restart, quit, and level HUD 9. AAVPlayerController And UAVLevelWidget
using the UI or skid systems with a non-AAVCarPawn vehicle 10. Interfaces For Custom Vehicles

1. Units Used In This Asset

Use these units as the rule of thumb: