Artrig Vehicles Quick Start
This guide is for the user who wants a working car in the project without studying the whole asset first.
Use this if:
- you want a playable car quickly
- you are happy to start from one of the shipped sample vehicles
- you only want to tweak the important values after the visual swap
Do not start with the Reference unless you are trying to tune or extend a specific system.
The Main Idea
The asset is designed so you can:
- duplicate the sample blueprint that is already closest to your target car
- replace the body mesh
- replace the tyre meshes
- resize the collider
- move the wheel cast points to match the tyres
- adjust a few basic values
- drive
If the sample you duplicated is already close to the vehicle you want, this is usually enough.
Before You Start